Die italienische Seite Lega Nerd konnte mit dem Director von The Witcher 4 bzw. Polaris, Sebastian Kalemba, sprechen. Übersetzt wurde dieses Interview von Wccftech.
In dem Interview meint Kalemba, dass sie ein neues Publikum erreichen müssen, denn The Witcher 4 wird erst in einigen Jahren erscheinen und die Original-Trilogie schon länger her sein. Deswegen können sie nicht nur das Publikum ansprechen, das die Trilogie bereits mag.
We want to continue on the same path we've taken, but we don't want to make the same game. I think that's a given. We've got some lore elements that must be kept. After all, it is still the same universe, and we can't go beyond certain limits.
Therefore, we must follow a very specific path and innovate on that. At the same time, it's clear that we have to try to appease a new public. The Witcher 4 won't be out for some years, and it'll be a long time since the previous one, so we cannot just target the audience already fond of the saga. We must also build a new community. On that note, I believe I can say it'll be an excellent entry point for many players, without forgetting the long-time fans who still wish to follow Geralt's adventures.
Therefore, we must follow a very specific path and innovate on that. At the same time, it's clear that we have to try to appease a new public. The Witcher 4 won't be out for some years, and it'll be a long time since the previous one, so we cannot just target the audience already fond of the saga. We must also build a new community. On that note, I believe I can say it'll be an excellent entry point for many players, without forgetting the long-time fans who still wish to follow Geralt's adventures.
Sie wollen den Weg fortführen, aber dennoch nicht das gleiche Spiel entwickeln. Ein paar Story-Elemente müssen beibehalten werden, die die Entwickler eingrenzen.
Auch wollen CD Project RED die Grenzen eines RPGs zu überwinden. Sie wollen etwas Neues erschaffen, da sie auch Experten im Bereich der RPGs sind.
Kalemba darf nicht mehr sagen, aber sie versuchen, The Witcher 3 zu schlagen, um eine noch intensivere Geschichte und besseres Gameplay zu ermöglichen.
Our priority is always trying to break boundaries. We want to go beyond them. We want to try and do something new compared to what's currently in roleplaying games, especially since we work within that genre and target RPG fans. I can't say too much, as you can guess, but the idea is to build something that surpasses The Witcher 3, telling a more intense story and crafting a more intense gameplay as well.