Vor knapp einer Woche hatte das Entwicklerstudio 343 Industries die Season 2 für das Xbox/PC-exklusive Game Halo Infinite offiziell für Anfang Mai angekündigt (Wir berichteten).
Season 2 wird dabei ein verbessertes Battle Pass-System, mit "Catalyst" und "Breaker" zwei neue spielbare Maps und einige neue Modi wie der Elimination-Mode "Last Spartan Standing", ein kompletter neuer Modi mit "Land Grab" und eine aktualisierte Version von "King of the Hill" umfassen. Zu den zwei neue Maps hat 343 Industries jetzt ein kurzes Showcase-Video und einige Details veröffentlicht:
When you look at Catalyst and Breaker, it’s immediately apparent that they look very different from the maps players have become familiar with in Halo Infinite. We designed this new Halo Infinite map to embrace base versus base combat where territorial ownership is key to success. We love mixing environmental hazards with the Halo sandbox and Breaker offers an exciting variety of ways to melt your enemies. We’re also big fans of sniper battles, and Breaker’s sightlines and center lane offer risk and reward over key objectives.
Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure. You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.
Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay.
Catalyst is a symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure. You’ll find waterfalls pouring down around suspended catwalks, overgrown cathedral walls, and a light bridge connecting the sides of the map together.
Breaker is a pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris, divided by the plasma cutting beam structure in the middle. And yes, that beam is absolutely a dynamic element of the map that presents both opportunities and challenges in gameplay.
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