Erster Patch zu Far Cry: New Dawn veröffentlicht Heropic

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Erster Patch zu Far Cry: New Dawn veröffentlicht

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Changelog inside ...

Passend zum heutigen Release hat das französische Entwicklerstudio Ubisoft für Far Cry: New Dawn den ersten Patch veröffentlicht. Dieser sogenannte "Day 1"-Patch steht ab sofort zum Herunterlanden bereit und behebt hauptsächlich einige Bugs im Game.
 
Far Cry: New Dawn ist ab heute offiziell für PS4, Xbox One und PC verfügbar.
 
Der Changelog sieht wie gefolgt aus:
 

Hello everybody,

Not long to go now; Far Cry New Dawn launches tomorrow!
There will be a patch ready to download when you have the game. Below are the full patch notes.

1. Missions

  • Fixed an issue where the player would keep some weapons in his inventory during specific missions.
  • Added a missing underwater effect during some missions.
  • Fixed an issue where enemy AIs could occasionally get stuck during specific activities.
  • Fixed an issue with an AI running away too early in a specific mission.
  • Fixed an exploit where the player could enter a VIP room by another location.
  • Fixed an issue where finishing two specific missions at the same time could prevent one of them from ever completing.
  • Fixed an issue where the client would spawn in the floor if he connected at the wrong moment during a specific mission.
  • Fixed an issue where the player would not receive some radio calls under specific conditions.
  • Fixed an issue where the player could see an NPC weapon passing through their model in a specific mission.
  • Fixed an issue that could prevent the completion of a mission if another mission was active at the same time.
  • Fixed an issue where a warning message was missing when an ally needed help during a specific mission.
  • Fixed an issue where the player would find himself stuck outside of homebase during a specific mission.
  • Fixed an issue that could prevent a mission from failing and restarting even if the fail conditions were met.
  • Fixed an issue where some shaders were missing if the player loaded the game with only the launch portion installed.
  • Fixed an issue where debug text would appear in the screen instead of the correct tip with alternative driving controls.

2. Homebase

  • Adjusted precondition on some of the NPCs lines in the homebase.

3. World

  • Fixed an issue where some corpses would not be replicated correctly for the client.
  • Fixed an issue where an alarm prop could spawn inside another prop in a specific location.
  • Fixed an issue where some trees and rocks would disappear and reappear in a specific location.

4. UI

  • Fixed an issue where the red icons for enemies would not be displayed correctly in the compass.
  • Fixed an issue where the client could get a visual cue as if he could upgrade infrastructures in the homebase.
  • Adjusted icons for certain expedition rewards.
  • Fixed an issue where interaction prompt could become invisible.
  • Fixed an issue where some splash screens would remain stuck on the client's screen.
  • Fixed an issue where the client could not see the host's health bar if the host was low on health.
  • Fixed a visual issue where the health bar was not properly centered in its box.
  • Fixed an issue where the progression panels were missing when zooming out of the map.
  • Fixed an issue where text to speech would slow the navigation in some menues.
  • Fixed an issue where detection meters would stay on screen after the enemy's death.

5. Audio

  • Fixed several issues where the audio from main menu would keep playing in other menues.

6. Gameplay

  • Fixed several issues with different Ubisoft Club rewards.
  • Fixed an issue where a specific vehicle was not available for purchase in the menu store.
  • Fixed an issue that would prevent the client from being able to perform takedowns.
  • Fixed an issue where the host's ammo clip for a specific weapon was visible through his body.
  • Fixed an issue where some explosion visual effect could become too bright with HDR settings activated.
  • Fixed an issue where wingsuit feedback would be replaced after toggling weapon wheel while falling.
  • Fixed an issue that would prevent the player from crafting medkits after reassigning gamepad controls.

7. Weapons

  • Fixed an issue where the player could end up being unable to use a melee weapons.
  • Fixed some weapons textures and special effects.
  • Fixed an issue that prevented the player from upgrading a specific weapon.

8. Photomode

  • Fixed an issue where the game speed would be affected by changing the time of day in photomode during a specific mission.

9. NPC

  • Fixed an issue where Timber's eyes would not appear the same at night.

10. Localization

  • Fixed an issue where subtitle text size would reset.

11. Trophies

  • Updated some trophies' titles.

12. COOP

  • Fixed connectivity issues after unplugging and replugging LAN cable.

13. Crash and Stability

  • Fixed several stability issues with general gameplay.
  • Fixed several stability issues caused by some expedition rewards.
  • Fixed a stability issue caused by some outfits.
  • Fixed a stability issue with the loot system.
  • Fixed an issue where an error could occur after returning to title from the PlayStation™Store.

For a list of currently known issues, have a look at our thread in the Technical Support section.

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