In dem britischen Magazin Edge ist ein Interview mit Metal Gear Erfinder Hideo Kojima geführt worden. In diesem drückt er seine Enttäuschung über die Metal Gear Solid 4 Grafik und die Beschränkung der PS3-CPU aus. Man hatte die Vision mit MGS4 "zehn Schritt vor raus zu sein". Tatsächlich hat man aber "nur einen Schritt" geschafft. Er erinnert sich daran, dass man vor drei Jahren gesagt hätte, man will etwas revolutionäres schaffen. In Wirklichkeit sei dies, aufgrund der CPU, aber nicht wirklich gelungen. Laut Kojima hätte man sogar die Cell-Engine bis an ihre Grenzen geführt.
[quote]"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.
"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.
I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.[/quote]