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Neues Update zu Chasm angekündigt

Arcade Mode, Deutsche Sprachoption und etliche Anpassungen, Bugfixes und Verbesserungen ...

Consoles // Sonntag, 29. September 2019 um 20:24 von needcoffee

Das Entwicklerstudio Bit Kid hat jetzt ein neues Update für das Game Chasm offiziell angekündigt. Das Update hebt die Konsolen-Versionen auf die Versionsnummer 1.071 an und ist damit dann auf den gleichen Stand wie die PC Steam-Version.

Das Update umfasst folgende Bugfixes, Verbesserungen und einige neue Features und wird am 3. Oktober für PS Vita/PS4, Nintendo Switch und Xbox One erscheinen:

- added Arcade Mode (online leaderboards on Nintendo Switch only)
- added translations for Spanish (Latin American), French, German, Italian, Portuguese (Brazilian), and Hungarian
- added customizable controls

- added over 80 rooms for more variation (new games only)
- added chance for Unique and Legendary item drops with bonus stats
- added new shortcuts and save points (new games only)
- added new background graphics and polished rooms
- added alternate chiptune soundtrack
- added inventory sorting by Name, Value, and Type
- added checkmark for fully explored areas on map screen

- added 4th treasure chest room to Mines, Catacombs, Gardens and Keep areas (new games only)
- added option to skip game intro (requires completed game)
- added new items Throwing Sword, Summon Scroll, and Luck Scroll (new games only)
- added new profile icon for beaten games (must be resaved to take effect)
- added new controller button graphics

- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- extended buffer for button presses during attacks for more responsiveness
- changed Portals to ask for destination after more than 2 unlocked

- improved Ladori writings with new font and translation FX
- increased controller rumble intensity
- increased mana orb acceleration
- various improvements and fixes to Menus and UI
- various tweaks to balancing, drop rates, player speed, spell upgrades, etc

- fixed player not cancelling out of attacks when crouched
- fixed spells sometimes not firing when cast just before landing on ground
- fixed several enemies walking off platforms
- fixed ending scenes counting towards exploration percentage
- fixed HP not refilling fully after load with HP augmenting equipment

- fixed several enemies detecting player through ground
- fixed backdashing into boss rooms and push blocks
- fixed rare crash in final boss battle with time slow potion
- fixed rare crash with enemy status effects
- fixed rare glitching into ground when walljumping in corners

- fixed crouching in spikes without taking damage
- fixed item descriptions sometimes overflowing box bounds
- fixed hit stun on crawlers
- fixed crusher collisions and increased speed
- over 20 other fixes and improvements!


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