The Gods have abandoned Midgard. Once a prosperous land teeming with mythical beasts and beings, it now rots from the inside, tainted by unknown forces. Odin’s chosen guardians of the realm are gone. In their absence, the sacred Elder Tree they swore to protect is exposed to abuse and manipulation. Now, the only remnants of hope reside in Estra, the daughter of mankind’s last great leader.
Twelve years after escaping the vicious ambush that claimed the life of her father, Estra is troubled by heady dreams of events both past and present; visions that settle like cold stones in her stomach. She awakes to discover that the sacred gemstone her father gave her has started to glow.
ATONE’s story was inspired by Nordic myth, and written by Wildboy Studios & Rebecca Haigh; a UK-based writer who recently wrote for Salix Games’ Du Lac & Fey: Dance of Death.
With a heavy emphasis on story, Estra’s journey through Midgard is filled with Nordic lore, mysterious twists, and consequential decisions. Players will converse with a variety of characters and share in Estra’s discoveries as she learns more about her family’s past and the looming darkness spreading across the realm.
Along the way, players must solve incrementally challenging puzzles that reveal insightful secrets, fantastical abilities, and hidden passageways. Outside of conversations, puzzles are the dominant obstructions that Estra must overcome. Trial and error is important, but patience is necessary. Not every problem allows for multiple mistakes and failure is most certainly an option. The answers you seek may be lost if you make the wrong decision. Knowledge is a reward, not a gift.
Violence isn’t always necessary, but, when push comes to shove, ATONE’s combat is a delicate dance of sword and axe. Fight sequences are grounded in the rhythm game genre, in the spirit of titles like Guitar Hero and Dance Dance Revolution. Characters charge into an epic slow-motion hack-n-slash, where the player’s ability to sync button combinations with the beat of battle-specific songs will dictate who lives and who dies. Music is a crucial component, with each fight receiving it’s very own score, courtesy of composer, Luminist (a.k.a. James Shuar).