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Super Smash Bros. Ultimate: Update 2.0.0 veröffentlicht

Die Piranha Pflanze ist jetzt verfügbar

Nintendo Switch // Mittwoch, 30. Januar 2019 um 07:21 von miperco


Neben den beiden in den News zuvor behandelten Spielen, stellte Nintendo auch für Super Smash Bros. Ultimate ein neues Update bereit. Der Nintendo Switch Titel wird damit auf Version 2.0.0 angehoben. Die Änderungen seht ihr hier.

Offline



- You can now play Spirit Board with up to four players.
- Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
- The following spirits will now appear in the Shop.
- Partner Pikachu
- Partner Eevee
- Dice Block
- River Survival
- Golden Dash Mushroom

Online



We adjusted the calculation for Global Smash Power.

General

- Added the DLC fighter Piranha Plant.
- Piranha Plant will become available for purchase as DLC at a later date.
- Pressing both jump buttons at the same time will now cause you to short hop.
- Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
- Game-balance adjustments.
- Various gameplay fixes.
- Specific fighter adjustments are detailed here or below.

Fighter Move Chances



Mario

DashAttack
Adjusted launch angle.

Mario

FS Meter
Extended launch distance.

Donkey Kong

Forward Air Attack
Shortened the landing time after using the move.

Link

Up Air Attack
Shortened the landing time after using the move.

Link


Neutral Special
Extended the time from when the arrow is loosed to when it disappears.

Samus

Side Special
Extended the range of the missile and reduced the vulnerability when using the move in the air.

Samus

Down Special
Reduced vulnerability.

Dark Samus

Down Special
Reduced vulnerability.

Yoshi

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Kirby

Dash Attack
Increased power range and attack power while maintaining launch distance.

Kirby

Side Tilt Attack
Slightly reduced vulnerability and extended undamaged launch distance.

Kirby

Down Special
Adjusted the super armor frames after using the move.

Pikachu


Grab Attack
Shortened hitstun time.

Luigi

Up Smash Attack
Extended launch distance.

Luigi

Down Air Attack
Opponents on the ground will no longer suffer a meteor effect.

Luigi


Side Special
Reduced vulnerability.

Luigi

Down Special
Extended launch distance.

Ness


Up Air Attack
Shortened the landing time after using the move.

Ness

Down Air Attack Increased attack power and maintained launch distance.

Jigglypuff


Side Tilt Attack
Reduced vulnerability.

Jigglypuff


Down Tilt Attack
Extended launch distance.

Jigglypuff

Up Smash Attack
Increased attack power of low-power zone.

Jigglypuff


Back Air Attack
Increased attack speed.

Jigglypuff

Forward Throw
Adjusted launch angle.


Jigglypuff

FS Meter
Extended launch distance.

Peach

Up Special
Shortened launch distance of repeated attacks.

Daisy

Up Special
Shortened launch distance of repeated attacks.

Bowser


Neutral Attack
Increased power.

Bowser


Side Tilt Attack
Increased power.


Bowser

Down Smash Attack
Extended launch distance.

Bowser

Up Special
Made it easier to hit multiple times.

Bowser

Final Smash & FS Meter
Crouching opponents will now be launched the same as standing opponents.

Ice Climbers

Basic Movements Nana and Popo will follow each other more when separated.

Ice Climbers

Up Special
Made it easier to grab edges.

Sheik


Up Smash Attack
Increased the first attack’s range.

Sheik

Down Smash Attack
Made it easier to hit multiple times.

Sheik

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Sheik

Up Air Attack
Shortened the landing time after using the move.

Sheik

Side Special
Reduced vulnerability.

Pichu


Grab Attack
Shortened hitstun time.

Ganondorf


Forward Air Attack
Shortened the landing time after using the move.

Ganondorf

Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Mewtwo

Dash Attack
Shortened the downtime from shielding.

Mewtwo


Side Tilt Attack
This move will now always launch forward.

Mewtwo


Up Special
Made it easier to grab edges.

Roy


Down Air Attack
Shortened the landing time after using the move.

Chrom


Down Air Attack
Shortened the landing time after using the move.

Chrom

Up Special
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.

Mr. Game & Watch

Forward Air Attack
Increased attack range.

Mr. Game & Watch

Down Air Attack
Shortened the landing time after using the move.

Pit


Final Smash & FS Meter
Crouching opponents will now be launched the same as standing opponents.

Zero Suit Samus

Side Smash Attack
Shortened the launch distance when the attack hits the middle of an opponent’s body.

Zero Suit Samus

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Zero Suit Samus

Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Zero Suit Samus

Down Special
Shortened the amount of time undamaged opponents are buried.

Wario


Down Air
Attack Shortened the amount of time you cannot grab edges after using the move.

Snake

Up Tilt Attack
Extended the high-damage window.

Ike

Up Special
Shortened the meteor distance.

Charizard

Dash Attack
Increased attack power and extended launch distance.

Diddy Kong

Neutral Air Attack
Shortened the landing time after using the move.

Lucas

Up Tilt Attack
Added electrical damage.

Lucas

Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Lucas

Down Air Attack
Added electrical damage.

Lucas

Grab Attack
Added electrical damage.

Sonic


Side Tilt Attack
Made it easier to hit multiple times.

Sonic

Forward Air Attack
Shortened hitstun time.

Sonic

Back Air Attack
Reduced vulnerability when landing.

Sonic

FS Meter
Extended launch distance.

King Dedede

Side Special
Reduced the attack range of the moving Gordo.

Lucario

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Lucario

Neutral Special
Shortened hitstun time.

Lucario

FS Meter
Increased power.

R.O.B.

Side Special
Made it easier to hit multiple times.

Toon Link

Forward Air Attack
Shortened the landing time after using the move.

Toon Link

Back Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Mega Man

Side Tilt Attack
Special moves will not be activated when jumping and using Mega Buster.

Rosalina & Luma

Dash Attack
Made it easier to hit multiple times.

Rosalina & Luma

Up Tilt Attack
Extended launch distance for Luma’s Up Tilt Attack.

Rosalina & Luma

Down Tilt Attack
Extended the distance Luma moves forward.

Rosalina & Luma

Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.

Rosalina & Luma

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Rosalina & Luma

Down Air Attack
Shortened the amount of time between the start of the move and the meteor effect.

Rosalina & Luma

Neutral Special
Reduced vulnerability when sending out and calling back Luma.

Rosalina & Luma

Up Special
Made it easier to grab edges.

Rosalina & Luma

Final Smash & FS Meter
Shortened the distance you can shift when the attack is making contact.

Little Mac

Neutral Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.

Little Mac

Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Greninja

Down Smash Attack
Increased the range of the inner attacks.

Greninja

Up Special
Can no longer move immediately when landing on a moving platform or slanted ground.

Mii Brawler

Flurry Attack
Increased attack range and shortened the opponent’s hitstun shuffle distance.

Mii Brawler

Up Smash Attack
Extended the high-damage window and reduced the low-damage window.

Mii Brawler

Neutral Air Attack
Reduced vulnerability when landing after using the move.

Mii Brawler
Back Air Attack
Reduced vulnerability when landing after using the move.

Mii Brawler

Up Air Attack
Increased power.

Mii Brawler

Neutral Special Increased power.

Mii Brawler

Neutral Special

Reduced vulnerability.

Mii Brawler

Side Special
Extended distance and increased speed.

Mii Brawler

Up Special
Made it easier to grab edges.

Mii Brawler

Down Special
Greatly increased damage to opponents’ shields.

Mii Brawler

Down Special
Extended launch distance of kick performed with extra input.

Mii Gunner

Forward Air Attack
Shortened the landing time after using the move.

Palutena

Neutral Air Attack
Shortened hitstun time.

Palutena

Up Special
Made it easier to grab edges.

PAC-MAN

Forward Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.

PAC-MAN


Down Air Attack
Shortened the landing time after using the move.

PAC-MAN

Neutral Special
Extended the time until you disappear after landing the attack.

Robin

Up Special
Increased the speed of the backwards edge-grab range detection.

Shulk

Forward Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.

Shulk

Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Duck Hunt

Neutral Special
Reduced vulnerability.

Duck Hunt

Side Special
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.

Ryu

Neutral Attack
Opponents hit in the air will be launched, making it easier to hit them with the next hit.

Ryu

Forward Air Attack
Shortened the landing time after using the move.

Ryu

Down Tilt Attack
Can no longer jump immediately after using the move.

Ken

Neutral Attack
Opponents hit in the air will be launched, making it easier to hit them with the next hit.

Ken

Neutral Air Attack
Shortened the landing time after using the move.

Ken

Forward Air Attack
Shortened the landing time after using the move.

Ken

Down Tilt Attack
Can no longer jump immediately after using the move.

Cloud

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Cloud

Down Special
Increased the range of Finishing Touch at the beginning of the move.

Corrin

Neutral Air Attack
Shortened the landing time after using the move.

Corrin

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Corrin


Up Air Attack
Shortened the landing time after using the move.

Bayonetta

Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Inkling

Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Inkling

Side Special
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.

Ridley

Neutral Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Ridley

Forward Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Ridley

Down Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Ridley

FS Meter
Increased power.

King K. Rool

Neutral Special
Shortened the length of the vacuum effect.

King K. Rool

Up Special
Reduced the range of the attack.

King K. Rool

Downward Throw
Shortened the amount of time undamaged opponents are buried.

Isabelle

Neutral Air Attack
Shortened the landing time and the amount of time you cannot grab edges after using the move.

Incineroar

Up Smash Attack
Extended launch distance.

Incineroar

Up Air Attack
Shortened the amount of time you cannot grab edges after using the move.

Incineroar

Down Air Attack
Shortened the landing time after using the move.

Incineroar

Up Throw
Extended launch distance.

Incineroar

Up Special
Extended vertical and horizontal distance.


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