'September'-Update zu Forza Motorsport 7 veröffentlicht Heropic

Bild hier droppen

 100%
Hotness
XONE
PC
7

'September'-Update zu Forza Motorsport 7 veröffentlicht

News

Changelog inside ...

Microsoft und das Entwicklerstudio Turn 10 Studios haben jetzt das 'September'-Update zu Forza Motorsport 7 veröffentlicht. Das Update behebt Bugs und kleine Fehler in nahezu sämtlichen Bereichen im Game und steht sowohl für die Xbox One- als auch für die PC-Version ab sofort zum Herunterladen bereit.
 
Der Changelog sieht wie gefolgt aus:
 
The September Update for Forza Motorsport 7 is here and introduces new features like the first version of our “Experimental Drag” and our new “Meetups” feature, among others.

See our full September Announce story on the Web site for more detail. In addition to those features, this update introduces important fixes and improvements to the game including:

GENERAL

- Fixed an issue where players who used a “Back to the Front” mod card while using a rolling start on Spa would result in that player starting in front of a tire wall.
- Fixed an issue where, when setting the Game Type to Drift in Free Play and setting the end condition to “laps” would cause the Drift points UI elements to disappear.
- Fixed an issue where, when competing in a race that compares Best Lap scores, the Distance Ahead HUD does not clearly indicate which laps are dirty laps.

- Shortened the length of the post-race top header bar so that it does not obscure the player’s helmet.
- Fixed an issue where, in the pre-race menu Test Drive, if the user has previously set Drivatars to 2 or more, drift smoke would not appear when the user is driving.

- Fixed an issue where framerate would significantly drop after quickly scrolling through the Buy Cars menu for an extended period of time.
- Players can now tint the “Carbon Fiber Polished” special color.
- Fixed the angle and zoom level with the mini-map in Drag races.

SPECTATE

- Fixed an issue where the G-Force numerical value would sometimes not appear in the Player Info panel during Spectate.
- Fixed an issue where players who are still racing at the end of a race have their “Race End” information displayed as distance from the race leader instead of distance from the finish line.
- Fixed an issue where best Drift score was not populating in the Race Stats Spectate telemetry.

- Fixed an issue where, when spectating a Drift event, the Player Focus screen stats would not update if the spectator entered the event after it had begun.
- Fixed an issue in multiclass Spectate where the Bucket Line on the Player Info telemetry would show the incorrect color if Bucket 1 had zero cars in it.

- Fixed an issue where, when spectating a drift race with two teams and scoring type set to individual, spectators would see players as “red” instead of seeing each player with their correct team color.
- Fixed an issue in multiclass Spectate races where distance gap data for the slower car class calculates the figure from the overall race leader.

- Fixed an issue in multiclass Spectate races where, if a driver has scored points on a previous lap, their card would briefly show a “+0” added to their score each time the lap points data refreshed.
- Fixed an issue where “Best Lap” data would not update on the Race Stats panel.

- Fixed an issue where, if a quits to the lobby and then enters Spectate again, grid changes are not reflected in the ticker. This fix also applies to Time Intervals data in Spectate where players leave and go back into Spectate the same race.
- Fixed an issue where top speed telemetry data does not update, even after a new lap record is set.

- Fixed an issue where in multi-class Spectate, where leader and top speed telemetry don’t update when there are zero cars in Group 1 (Red).

MULTIPLAYER

- Fixed an issue where, in a private MP multiclass lobby, the Roll Off Delay option value changes unexpectedly after accepting changes.
- When voting on tracks in MP lobbies, players will now see the percentage of total vote each track option has.

- Disabled the “ready” button in MP lobbies when game has auto-readied players for the next race.
- Fixed an issue where players who have spectate enabled in a lobby could change their driver group, resulting in them not having a car selected, and causing long loading times for other players in the lobby.

- Fixed an issue where, when a player in a party would quit out of a race towards the end of the race launch countdown clock, and would have to wait for other party members to accept, that player would be booted to the main menu.

CARS

- Fixed an issue where track limit lines were clipping through cockpit view on certain cars (including Early Prototype Racers division cars).
VOID
Externer Inhalt
Sichtbarkeit:
Keine Planung
Log anzeigen
BIZ
MULTI
PC
MS
XONE
XBSX
NIN
SWI
PS4
PS5
SON

Andere Kategorien:

CMMT
😃
EMU
FUN
INT
MEDI
MOV
RNT
RMR
NOTE
SIDE
STYL
NGAG
PHTM
XBOX
360
XBLA
GBA
NGC
3DS
N64
NDS
WII
SNES
WIIU
WW
DC
SEGA
ANDR
IOS
SMRT
PS
PS2
PS3
PSN
PSP
VITA

Login

Willkommen auf CW! Wir haben keine Werbung und sind kostenlos!

Wir würden uns auf zukünftige Besuche von dir freuen! Wir nutzen Cookies, um deinen Login, Präferenzen und technische Aspekte deines Aufenthalts zu speichern. Eingebettete Youtube-Videos und Tweets setzen ihre eigenen Cookies auf die wir keinen Einfluss haben.

CW Cookies akzeptieren