Erster Patch zu State of Decay 2 veröffentlicht Heropic

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Erster Patch zu State of Decay 2 veröffentlicht

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20 GB Patch; Das Game muss erneut vollständig heruntergeladen werden ...

Microsoft und das Entwicklerstudio Undead Labs haben nun für das Xbox One- und PC-exklusive Game State of Decay 2 den ersten Patch veröffentlicht. Der Patch ist zirka 20 GB groß und ist ab sofort verfügbar - wobei der Patch-Download ein vollständiger Game Download entspricht.
 
Der Changelog sieht wie gefolgt aus:
 
Patch 1.2 Release!
Greetings survivors!

While your incredible communities have been busy slaying over 600 million zeds since launch (congrats!), the entire State of Decay 2 team has been working hard to bring you bug fixes, gameplay tune-ups, and quality of life improvements in the 1.2 patch.

Please note that the 1.2 patch weighs in at 20GB, making this a significant download that’s just in time for a leisurely weekend of apocalypse survival. This is an automatic update you will be prompted to install upon logging in, and it will not affect your saved game. We are always listening to our fans in order to improve your game experience, and we will continue to bring you updates and additional content as you explore all that State of Decay 2 has to offer.

Some of the most noticeable changes in this patch include stability, performance, and multiplayer improvements. Though as you can probably guess by the hefty 20GB download we’ve also included a huge amount of smaller quality of life fixes throughout the game. Here is a more thorough list of highlighted fixes for those of you that really want to sink your teeth into it:

The 1.2 patch features significant improvements related to:

- Increased stability
- Improved networking interactions for clients
- Improved networked vehicle interactions

Gameplay

- Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
- Fixed instances of clients dealing damage to their host’s non-active community members with explosives
- Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
- Characters no longer “self-shadow” when using a flashlight in multiplayer
- Fixed issue with doors appearing the opposite of the state they are in
- Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
- Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
- Fixed rare bug that could prevent Warlord legacy arc from being completed
- Fixed rare bug that could block Sheriff legacy arc from starting
- Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Elimination of Out Of Memory crashes

Networking and Multiplayer

- Numerous networking bandwidth and CPU improvements
- Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
- Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
- Host facilities no longer appear invisible to clients during multiplayer

Zombie and Character Behavior

- Zombies no longer become immune to the Assault Kick
- Reduction of step height to prevent survivors popping up onto props while moving


HUD
- Fixed issue with player HUD disappearing after NPCs are executed by zombies
- Community advice list no longer shows up under vignette on the map

Environment and Collision

- Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
- Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
- Elimination of white line that appears when driving at night time
- Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
- Additional polish and reduction of LOD popping
- Additional lighting tuning passes, reduction in glowing props

Other Fixes
- Addressed a variety of general crash bugs
- Updated a number of strings that were previously hardcoded in English
- Audio mix optimizations
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