Im letzten Monat hatten Spieler die Möglichkeit, sich die Alpha Demo zu Nioh herunterzuladen. Das PlayStation 4 Spiel befindet sich momentan bei Koei Tecmo und Team Ninja in Entwicklung und soll noch in diesem Jahr für die Konsole erscheinen. Heute gab man bekannt, dass die Demo weltweit mehr als 850.000 Mal heruntergeladen wurde.
Gleichzeitig gab man auch bekannt, welche Verbesserungen aufgrund des Feedbacks in das Spiel einfließen:
■ Tutorials
• Implement a training stage for tutorials on basic controls and core game
actions.
■ Action & Controls
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes
unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to
the hold input.
• Improve detection for the half-circle analog stick input.
■ Enemies
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.
■ Level Design/Stages
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.
■ UI
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions
at once.
■ Online
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.
■ Other
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.
• Implement a training stage for tutorials on basic controls and core game
actions.
■ Action & Controls
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes
unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to
the hold input.
• Improve detection for the half-circle analog stick input.
■ Enemies
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.
■ Level Design/Stages
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.
■ UI
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions
at once.
■ Online
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.
■ Other
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.