Das Entwicklerstudio Double Helix Games hat jetzt für das Xbox One-exklusive Game Killer Instinct einen neuen Patch veröffentlicht, der neben einigen Verbesserungen auch spezielle Verbesserungen für den spielbaren Charakter Spinal mit sich bringt. Auch hat man das "virtuelle Gefängnisstrafe"-Feature für Rage-Quitter verbessert. Der Patch kann ab sofort heruntergeladen werden. Der Changelog sieht wie gefolgt aus:
Jail System Adjustments
All “Jail” stats have been RESET aka “clean slate”
Fix to bug where BOTH players would go to jail on disconnect
Adjusted percentage rate for match disconnects that will cause the user to be sent to jail.
Spinal Fixes
Fix for Spinal teleport causing crash/ de-sync in corner against back dashing opponents.
Fix to manuals being unbreakable after using the dive kick as an opener
Fix to counter breakers not being accessible when using a divekick as an opener.
Fix to second Spinal divekick snapping to ground if you do it while opponent is still in reaction from first dive kick
Fix bug with Spinal skeleport linker not crossing up correctly
General Fixes
Users no longer lose points when losing a match in Survival Mode
Fixed an issue where progression data would not save. All user data, items acquired, etc. should now save properly.
Potential Fix for Ultra audio glitch (may still happen and needs more investigation).
If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.
Fixed an issue where players would soft-lock on the character/stage loading screen. This issue has been resolved.
The character select option from “Replays” has been removed.
All “Jail” stats have been RESET aka “clean slate”
Fix to bug where BOTH players would go to jail on disconnect
Adjusted percentage rate for match disconnects that will cause the user to be sent to jail.
Spinal Fixes
Fix for Spinal teleport causing crash/ de-sync in corner against back dashing opponents.
Fix to manuals being unbreakable after using the dive kick as an opener
Fix to counter breakers not being accessible when using a divekick as an opener.
Fix to second Spinal divekick snapping to ground if you do it while opponent is still in reaction from first dive kick
Fix bug with Spinal skeleport linker not crossing up correctly
General Fixes
Users no longer lose points when losing a match in Survival Mode
Fixed an issue where progression data would not save. All user data, items acquired, etc. should now save properly.
Potential Fix for Ultra audio glitch (may still happen and needs more investigation).
If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.
Fixed an issue where players would soft-lock on the character/stage loading screen. This issue has been resolved.
The character select option from “Replays” has been removed.