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Insomniac startet 'Nocturnal'-Initiative

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Insomniac teilt ihre PS3-Erfahrungen mit anderen Entwicklern

Insomniac Games (Resistance: Fall of Man, Ratchet & Clank-Reihe) hat auf der GDC ihre 'Nocturnal'-Initiative vorgestellt. Damit will man Technologien, Tools, Erfahrungen, Tutorials und mehr im Bezug auf die PS3-Entwicklung kostenlos an andere Entwickler weitergeben.
 
Mike Acton, Engine Director bei Insomniac Games dazu: "Die 'Nocturnal'-Initiative wurde ins Leben gerufen, um bessere Kommunikation und den Informationsaustausch in der Entwickler-Gemeinschaft zu fördern, da dies uns allen ermöglicht, bessere Spiele bei niedrigeren Entwicklungskosten zu kreieren. Und am Ende geht es nur darum, großartige Spiele zu machen."
 
Nocturnal wird in verschiedenen Phasen zum Einsatz kommen. Die erste Phase ist die R&D (Research & Development) Seite auf Insomniacgames.com, welche bereits im August 2007 an den Start ging. Die zweite Phase wird in Kürze starten und sich näher mit den Source Codes beschäftigen, die eingesehen und heruntergeladen werden können. In Zukunft folgen dann weitere Phasen.
 
Offizielle Pressemitteilung:
 
[quote]Highly-Acclaimed Independent Videogames Developer Insomniac Games Announces 'Nocturnal Initiative'
 
Ratchet & Clank(R) and Resistance(TM): Fall of Man Creators Kick Start Industry-Wide Tech Sharing by Providing Free Source Code, Tips and Tutorials
 
SAN FRANCISCO, Feb. 21 - Independent console games developer Insomniac Games, creators of the multimillion-selling Ratchet & Clank(R) and Resistance(TM) franchises, today unveiled a tech-sharing initiative dubbed 'Nocturnal' in which it will share elements of its technology source code and presentations free of charge with the worldwide development community.
 
"The Nocturnal initiative is designed to encourage greater communication and information sharing among the development community because it will ultimately enable us all to create better games at a lower
development cost," said Mike Acton, engine director, Insomniac Games. "And, in the end, it's all about making great games."
 
Nocturnal is being deployed in separate phases. The first phase, Insomniac's "R&D" site (http://www.insomniacgames.com/tech/techpage.php),
launched in August 2007, and has been updated every Wednesday with new presentations, research and articles since. Phase two will be launched shortly, and will open some of Insomniac's source code under a liberal
open-source license. Source code will be documented and downloadable from a wiki at (http://nocturnal.insomniacgames.com). Insomniac will further support Nocturnal by releasing additional source code, research and presentations in the future.
 
"We feel that the time has come to share what we have learned, and learn from others to improve our solutions to the common problems that present themselves when making a game," said Geoff Evans, an Insomniac senior tools programmer who helped develop and launch Nocturnal.
 
Insomniac is allowing developers to use elements of its proprietary third-generation PLAYSTATION(R)3 (PS3(TM)) tools chain source code for any purpose, for free. Source code makes up the technological building blocks
that drive software development. It is often closely guarded by companies as they create their technology. However, this has led to many functions and pieces of code being re-written time-and-time again, wasting resources across the industry and ultimately affecting consumers' gameplay
experiences.
 
"We see Nocturnal as a long-term project that may be valuable for those who want to develop similar technology as us, but without the same effort we needed," Acton explained. "We also believe Nocturnal may be valuable for
our fans to gain insight to our production processes, while communicating our ideas with a larger group gives us the opportunity to generate feedback on our approaches and ultimately improve them."
 
Insomniac Games is the first studio developing a third-generation PS3 title with its work on Resistance 2(TM). The company's second-generation title, Ratchet & Clank Future(R): Tools of Destruction(TM), was acclaimed for its CG-movie-quality graphics upon its release in 2007.[/quote]
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