John Carmack, Chef von id-Software, gab auf der Quakecon seine "Keynote"-Rede und äußerte sich dabei hauptsächlich zu den Next-Generation-Konsolen und der Entwicklung auf Multi-Core-Prozessoren. Hier die wichtigsten Keynotes im Original:
[quote=Jahn Carmack]
- 2:49: Stream working just fine. Tim is about to show off vehicles and other content from Q4
- 2:52: It seems as though they forgot to turn the camera for the gameplay footage, but all is well now
- 2:55: They just finished showing the intro vid and intro gameplay scene for Q4 SP
- 2:57: Streams 1 and 2 both died, Stream 3 seems to work
- 2:58: Sound died on Stream 3
- 2:59: Sound dead on all three streams; all three streams work again
- 2:59: They appear to be showing more of the storyline, but can't tell what's going on
- 3:05: Audio still gone for everyone
- 3:07: Q4 SP "trailer" now over
- 3:10: Audio back up!
- 3:11: System Specs - "If your machine played Doom 3 well, it'll play Quake 4 well"
- 3:13: CD release basically required because too many people bring back DVD versions of games
- 3:13: Special Edition of Q4 - Only shipping on DVD, "cool surprises" included
- 3:14: Once you receive "implant", you can understand what Strogg are saying and the various GUI's on the computer screens
- 3:17: Q4 Q&A Session over; John Carmack coming out
- 3:25: Simultaneous console release - X360 mentioned
- 3:25: PC version may come out before or at same time as console version
- 3:27: Development has been made easier thanks to far fewer vid chips to develop for
- 3:30: Carmack will buckle down on X360 development for next 6 months or so
- 3:30: PC version will then be checked again to be sure drivers at that time work fine
- 3:30: Carmack not happy with Microsoft's stance on OpenGL vs. D3D
- 3:34: Carmack warns that Xbox 360 technology is not "as powerful as it sounds"
- 3:35: In comparison to high-speed AMD/Intel system, X360 runs about half as fast
- 3:36: Multi-processing isn't easy to work with despite access to powerful VGA cards
- 3:38: The "return" from multi-processing on X360 won't be as glorious as some originally thought
- 3:40: Parallel programming = tough, even on consoles; performance benefit vs. extra time
- 3:41: Questions use of multi-processors; thinks out-of-order processors would've been better for this generation; expects next-gen to be better for parallel processing
- 3:43: Wishes that developers could create Lord of the Rings-quality graphics in games
- 3:47: Carmack receives bottle of water on cue
- 4:00: Carmack discusses more development "stuff"
- 4:03: No more Punkbuster from here on out (Q4)
- 4:07: It's not really about the source code, but rather the execution; developers "over-value" source code
- 4:29: Carmack is not looking forward to seperate physics cards; too complicated
- 4:48: Carmack sold his Ferrari F50 recently; using BMW X5; wife using Z8
- 4:51: $100 million games are just around the bend
- 4:51: More manpower = more money
- 4:53: Carmack Keynote is complete
Other notes from the speech:
- id Software will be releasing the source code (GPL) for Quake III within the next week or two
- Carmack would like to see more programmers hop on the GPL train; urges developers not to be afraid to create their retail games based off of the GPL
- Carmack seemed to side with Microsoft more than Sony; seemed to "shrug" off Cell processor for design reasons
- "There will be the developers that go ahead and have a miserable time and do get good performance out of some of these multi-core approaches, and the Cell is worse than others in some respects here"
- The "decisions" made by hardware developers will determine how much of a return game developers will get
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[quote=Gamecloud]
Much of the keynote speech was about Carmack's opinions of the next generation consoles, specifically the Playstation 3 and the Xbox 360 (the Revolution wasn't even mentioned). Carmack said that the original Xbox was easy to develop for thanks to solid dev tools and the Xbox 360 is the same way but that the PS3 will allow developers to get closer to the hardware performance. Carmack admitted that he has been spending some time working on developing id's next game on the Xbox 360 and said that their next internally created title will be released for the PC and consoles at or close to the same time.
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