Das große Call of Duty: Black Ops III Update ist da Heropic

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Das große Call of Duty: Black Ops III Update ist da

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Beinhaltet Bugfixes und Änderungen im Spiel

Das große Update von Treyarch und Activision ist da! Dieses Update beinhaltet viele Bugfixes und Patches. Die genauen Patch Notes findet ihr unten. Das Update ist gestern zusammen mit dem ersten DLC "Awakening" herausgekommen. Das Update ist 9 Gigabyte groß.
 
Hier die Patch-Notes (mal nur für den Multiplayer):
 
[b]General
 
Addressed an issue allowing Players to infinitely vote for the previous map.
FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
Balance pass to improve XP earn rate consistency across game modes.
Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
Added additional anti-cheat support.
General Gameplay
 
Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
Addressed issues that affected Cryptokey earn rate consistency across game modes.
In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
Cerberus – AI-controlled
Talon – AI-controlled
Wraith
RAPS Drones
GI Unit
Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
Teammates can no longer damage friendly Scorestreaks in Hardcore.
Addressed issue where Players were able to place turrets underwater after using Rejack.
Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
Adjusted the spawn logic for Lightning Strike to better match the blast radius.
Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
Black Market
 
Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
Updated Black Market purchase animations and FX.
Addressed audio issues with Black Market when accessing it during matchmaking.
Theater
 
Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
Store
 
Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
Corrected visual layout bug that occurred after purchasing COD Points.
Combat Record
 
Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
Players can now compare stats with Friends in the Combat Record.
Specialists
 
Nomad
Increased Rejack stand up speed.
Reaper
Equalized footstep audio volume to the same audibility of other Specialists.
Spectre
Reduced leftover Specialist Power available if Player died while activating the Ripper.
Create-A-Class
 
General
Fine-tuned Rapid Fire effectiveness across all weapons.
Submachine Guns
General
Reduced sprint out speed
VMP
Fixed issue where Player would occasionally not show on the radar when firing.
Assault Rifles
XR-2
Increased ADS aim stability.
Increased recoil control.
ICR
Increased ADS aim stability.
SHEIVA
Increased ADS aim stability.
Shotguns
Argus
Increased lethal damage range.
KRM-262
Increased lethal damage range.
Light Machine Guns
All LMGs
Increased ADS aim stability.
Sniper Rifles
Locus
Increased ADS aim stability.
Special
Brass Knuckles
Added spark effect to Brass Knuckles taunt.
Attachments
FMJ
No longer deals increased damage to the robot in Safeguard.
No longer ignores the armor provided to Satellite Drone carriers in Uplink.
Awareness Perk
Reduced audible range bonus.
Scorestreaks
 
Cerberus
Increased health of dropship
Increased AI targeting speed
Increased AI accuracy
Increased AI damage
Increased missile accuracy
Increased missile projectile speed
Hellstorm
Increased damage radius.
Increased projectile speed of bomblets.
Increased targeting radius.
Mothership
Increased health.
R.A.P.S. Deploy Ship
Increased health.
Rolling Thunder
Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
Talon
Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.
G.I. Unit
Increased G.I. Unit Drop Ship flares by two.
Increased health of dropship
Increased duration to 90 seconds
H.A.T.R
Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
Maps
 
Breach
Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
Combine
Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
Hunted
Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
Nuk3town
Fine-tuned G.I. Unit traversals around the map.
Updated blue car profile to reduce poor engagements.
Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
Infection
Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
Redwood
Fixed an issue where Players were able to leave the play space near southern gate.
Arena
 
“Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
Domination and Kill Confirmed will be added to Arena Leaderboards.
Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
Arena default Custom Classes no longer contain restricted items.
Removed the Map Voting stage from Arena.
Game Modes
 
Free-for-All
A loss will no longer be recorded when joining a Free-For-All game in progress.
Hardpoint
Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
Safeguard
Adjusted win timing in Safeguard.
Search and Destroy
Addressed an issue where inactive Players were not being removed from games in S&D.
Uplink
Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
Reduced score bonus for kills while carrying Satellite Drone.
Capture The Flag
Reduced score bonus for kills while carrying the flag.
Custom Games
 
Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
Titles for Custom Games are now displayed in the lobby with the game mode and map.
Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
An “Official” badge is displayed in lobby map image for Official game variants.
Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster
 
Enabled CodCaster for bots only matches.
Fixed bug where the CodCaster could begin a match before all Players joined.
Player list will now wrap when cycling through Players.
Player names now appear with the correct colors when using custom team colors.
Addressed several UI issues related to CODCasting Hardpoint matches.
Minimap will now show when a Hardpoint is in a contested state.
Flag Carrier indicator should now properly appear when CODCasting CTF matches.
CODCasters can now see objective indicators in the Player List when a Player has an objective.
Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites
 
Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
Fixed a crash that occurred when accepting an invite during any cinematic.
Addressed several issues related to Players being able to exceed the max party size in various situations.
Resolved several bugs related to joining a session from outside of the game.
Players can now send game invites while in Campaign.
Challenges and Medals
 
Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
Fixed issue where images would not appear for some challenges in the After Action Report.
Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
Addressed issues where the following challenges were not correctly being tracked:
“Engineer Prestige”
"Now You See Me"
"Run and Gun"
"Blast Suppressor"
"Gunfighter"
“Secondary Gunfighter”
"Covering Fire"
Media Tab
 
Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.[/b]
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