Call of Duty: Black Ops III - Patch 1.04 veröffentlicht Heropic

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Call of Duty: Black Ops III - Patch 1.04 veröffentlicht

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Zahlreiche Änderungen kommen auf euch zu

Activision und Treyarch haben Patch 1.04 für Call of Duty: Black Ops III veröffentlicht. Das Update ist bislang nur für Playstation 4 und Xbox One verfügbar, wann der PC-Patch folgt, ist bislang noch nicht klar.
 
Neben zahlreichen Balancing-Updates und Fixes, wurden auch neue Features integriert. Unter Call of Duty Points sind jetzt Microtransactions verfügbar. Damit könnt ihr euch durch Echtgeld Ausrüstung, Waffen, oder kosmetische Inhalte kaufen. Die Patch Notes seht ihr hier.
 
Multiplayer

Theater

Theater editing suite added. This includes the following modes:
Basic
Create shot using the basic replay functionality.
Screenshot functionality has been added.
Director
Create epic shot using animated dolly camera.
Object Link
Attach the camera to Scorestreaks, Lethals, and Tacticals.
Timeline Editor
Add dynamic lights to the map to enhance your shot.
Highlight Reel
An auto-generated clip based off of the player’s recent games.

General

Quick Join option added to the Multiplayer Main Menu. This allows Players to party-up with any eligible Players on their Friends List who are currently playing Black Ops III.
Multiplayer Music option in the Audio menu now allows players to preview music samples and change the music heard when playing Multiplayer.
Custom Games functionality has been expanded. Support has been added for official Custom Game Variants as well as saving Custom Games.
Fixed an error that would occasionally occur when returning to the Multiplayer Lobby after completing a match or entering/exiting the Arena Lobby.

General Gameplay

XP earn rate increased for Team Deathmatch, Search & Destroy, Capture the Flag, Safeguard, Demolition, and Free-For-All.
Increased rate at which Cryptokeys are earned.
Players no longer get points for killing teammates with the Satellite Drone in Uplink, when Friendly-Fire is enabled in Custom Games.
Players will no longer spawn at the same point in Free-For-All if there are more than 8 players in a Custom Match.
Fixed an issue where the tinted full screen effect would remain after the player had exited the Hardened Sentry.
Improved the Dart Scorestreak’s ability to lock onto enemy targets.
Fixed a start spawn issue with Free-For-All where waiting to select a class could spawn the Player behind other Players.
Improved enemy spawns during Gun Game and Free-For-All.
Players who join a Free-For-All or Gun Game match in-progress will not have a loss recorded if they do not place in the Top 3.
Addressed an issue where Players would get disconnected from Gun Game if they joined a match in-progress.
Players will now be kicked for inactivity if idling in Gun Game.

Specialists

General
Reduced Specialist earn rate over time in objective game modes.
Reaper
Scythe
Reduced earn rate.

Create-A-Class

General
When entering Weapon Prestige with a MAX level weapon that is equipped in Custom Classes, the Attachments now properly get reset.
Submachine Guns
Kuda
Increased recoil control.
Weevil
Increased recoil control.
Razorback
Increased recoil control.
Increased damage range.
Vesper
Reduced damage range.
VMP
Reduced aim down sight speed.
Reduced hip fire accuracy.
Assault Rifles
KN-44
Increased recoil control.
HVK-30
Increased recoil control.
ICR-1
Increased recoil control.
Reduced hip fire accuracy.
Fixed an issue with the reload animation when a certain magazine was equipped.
Man-O-War
Increased recoil control.
XR-2
Reduced movement speed.
M8A7
Reduced fire rate.
Shotguns
KRM-262
Increased damage, it will now be a maximum 2 shot kill.
205 Brecci
Increased damage range.
Haymaker 12
Increased damage range.
Light Machine Guns
Dingo
Increased movement speed while firing.
Increased recoil control.
48 Dredge
Reduced fire rate.
Pistols
MR6
Increased movement speed.
RK5
Increased movement speed.
Reduced damaged range.
L-CAR 9
Increased movement speed.
Reduced damage.
Reduced hip fire accuracy.
Special
In-game melee weapon flourish and inspect animations added.
Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.
Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.
Attachments
Supressor
Increased damage range.
Laser Sight
Increased hip fire accuracy on Assault Rifles and Light Machine Guns.
Fast Mags
Increased reload speed.
Rapid Fire
Changed to increase the fire rate and not the burst delay on burst weapons.
Dual Wield
Reduced movement speed.
Reduced switch weapon speed.
Equipment
Concussion
Reduced stun time.
Perks
Overclock
Increased earn rate.
Ante Up
Increased starting bonus toward Scorestreaks.
Hard Wired
Increased effectiveness against enemies who have Sixth Sense equipped.

Scorestreaks

General
Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.
HC-XD
Increased explosive damage.
UAV
Increased base health.
Counter-UAV
Increased base health.
Dart
Increased explosive damage for collision explosion.
Reduced minimum speed.
Handling tuning.
Fixed an issue where the Dart was not locking onto enemy players.
Lightning Strike
Increased speed of payload delivery after target selection.
Hellstorm
Increased explosive damage of cluster bomblets.
Cerebus
Increased missiles required to destroy by 1.
Increased EMP Grenades required to destroy by 1.
Rolling Thunder
Increased explosive radius per drone.
Increased explosive damage per drone.
Increased health per drone.
Added 4 pairs of drones.
Talon
Increased damage when AI controlled.
Wraith
Increased base health.
Fixed an issue where the Flak Drone would not intercept incoming missiles.
R.A.P.S.
Increased missiles required to destroy Deploy Ship by 1.
Increased health per drone.
Increased explosive damage per drone.
G.I. Unit
Increased number of War Machine hits required to destroy.
Increased duration of G.I. Unit.
Increased recovery speed when stunned by an EMP grenade.
Mothership
Increased missiles required to destroy by 2.
Increased explosive bullet damage for owner turret.
Increased projectile speed of missiles for owner turret.

Maps

Hunted
Addressed an exploit where players were able to mantle to an unintended area on top of a waterfall.
Aquarium
Fixed an exploit where players were able to mantle and reach a non-playable area.
Combine
Changing Hardpoint rotation for gameplay balancing.
NUK3TOWN
Fixed an exploit involving the Dart Scorestreak and one of the building walls.
Evac
Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.

Arena

Adding Power Rating when reaching Arena Masters rank.
Added support for displaying restricted item warnings.
Addressed an issue where players were able to ban or protect multiple items.
Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.
Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.
If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.
If the Player completes a match with a win/loss/draw, the correct stars are now awarded.
Players now properly receive losses when playing Search & Destroy in Arena.

CODcaster

Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.
Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.
Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.
Fixed issues with incorrect team coloring on the minimap.
Outcome will now show the winning team’s name.
Death icons will now be colored by team.
CODcaster will no longer be affected by EMP grenades.
CODcaster will now show clantags.

Challenges

Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.
Updated Challenges for new Black Market melee weapons.

My Showcase

File-share support added for Custom Games, Screenshots, and Edited Films.

Zombies

Dr. Monty’s Factory

Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

General

Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

Shadows of Evil

Addressed exploits in the Shadows of Evil map.
Addressed various areas where zombies would not path to players.
The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.
Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

The Giant

Addressed exploits in The Giant map.
Addressed various areas where zombies would not path to players.

Campaign

General

Addressed split screen issues and general bugs.

Nightmare


General

Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.
Addressed split screen issues and general bugs.
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