Erst letzte Woche brachte Infinity Ward einen neuen Patch für "Call of Duty: Ghosts" auf den Weg. Wie Digital Foundry berichtet, hat dieser Patch keine Auswirkungen auf die Performance der Playstation 4-Fassung, allerdings sehr wohl auf die der Xbox One.
Aufmerksam geworden ist Digital Foundry dadurch, dass User sich über massive Framerate-Einbrüche auf der Microsoft Konsole beschwert haben. Teilweise soll sie auf weniger als 20FPS fallen.
Hier ein Auszug aus dem Bericht:
Kicking off with a look at Stonehaven, it's immediately obvious that things are not quite right. While the game does indeed hit 60fps in this stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape. As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.
Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s - something we never encountered before in ether next-gen version of Ghosts during multiplayer. As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.
Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s - something we never encountered before in ether next-gen version of Ghosts during multiplayer. As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.
Warum die Xbox One-Fassung derzeit mit Performance Problemen zu kämpfen hat, ist bislang nicht bekannt.