Das französische Entwicklerstudio Ubisoft hat zu Assassin's Creed 3 einen recht umfangreichen Patch angekündigt. Der Patch trägt den Titel "Thanksgiving-Patch" und soll somit am 22. November 2012 erscheinen. Der Changelog sieht wie gefolgt aus:
Single Player Mode
- Returned Connor’s hood to normal behavior at the end of the game (hood remains up when in Frontier or Cities)
- Reduced difficulty of certain chases
- Fixed Various visual glitches
- Fixed player spawn points to reduce desynch on spawn
- Fixed rare occurrences of glitches blocking your progression in the main story & secondary missions
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn’t think the game is frozen
- Removed Benedict Arnold icon from the map legend from the Menus
Multiplayer modes:
- Tweaked settings to improve connections
- Tweaked some of the abilities and other gameplay elements
- Fixed some issues with ranking
- ASSASSINATE Matches: Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE Matches: Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH Matches: In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT Matches: The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them.
- However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.
- Returned Connor’s hood to normal behavior at the end of the game (hood remains up when in Frontier or Cities)
- Reduced difficulty of certain chases
- Fixed Various visual glitches
- Fixed player spawn points to reduce desynch on spawn
- Fixed rare occurrences of glitches blocking your progression in the main story & secondary missions
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn’t think the game is frozen
- Removed Benedict Arnold icon from the map legend from the Menus
Multiplayer modes:
- Tweaked settings to improve connections
- Tweaked some of the abilities and other gameplay elements
- Fixed some issues with ranking
- ASSASSINATE Matches: Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE Matches: Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH Matches: In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT Matches: The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them.
- However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.
Der vollständige Changelog ist hier einzusehen: Klick mich!. Achtung: Der verlinkte Changelog beinhaltet diverse Story-Spoiler!