Titanfall 2: Patch 1.02 veröffentlicht Heropic

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Titanfall 2: Patch 1.02 veröffentlicht

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Passend zum DLC

Angel City’s Most Wanted ist für erste Spieler schon verfügbar, Nichtvorbesteller können zum Wochenende die kostenlose Erweiterung zu Titanfall 2 spielen. Passend dazu veröffentlichte Respawn Entertainment auch Patch 1.02. 3,6GB - 5GB freien Speicherplatz benötigt ihr dafür (abhängig von der Plattform). Folgende Änderungen gehen damit einher.
 
New features

Added FOV slider to console, increased FOV maximum to 110 on all platforms.
PS4 streaming for Networks: PS4 users who are streaming will have a new icon next to them, other users can hit a button to view the stream.
Better mod tools for Networks: Mods can now mute people for the whole room and change the room voice mode to be mods-only.
You can now toggle between having a 2D or 3D style damage indicator in the HUD options.
Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance.
New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity.
A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more.
Added Support for EA Access, Origin Access, and free Multiplayer Trials.
FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer – includes in-game patch notes!
Modified matchmaking status display to fit longer text needed for some languages.
PC Only – Removed “Insane” texture quality and replaced with “Max”. No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures.
Display Callsigns for the top 3 players per match during post match scoreboard.
Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we?
Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.
Balance changes

Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks.
Fixed Bounty Titan scoring in Bounty Hunt.
Grapple will now detach after melee hit even if person melee’ed lives.
Ronin’s Phase Dash and Phase Reflex now removes Tone’s Lock-On markers.
Attrition and Bounty Hunt – Reduced the amount of Core Meter earned by killing AI.
Adjustments to Northstar’s Flight Core.
Overcore now starts your Titan Core meter at 30%.
Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well.
Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall.
Adjusted weighting on map rotations.
Adjusted visibility of Cloak.
Firing your weapon will now also disable Cloak.
Additional balancing to Tone.
Titan kills properly award weapon assist stats to assisting players.
Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match.
Connected a couple of spawn zone pairs in Crashsite.
Reduced chances of getting spawn camped.
Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).
-Bounty Hunt-specific

When an AI kills a player, that AI now receives half of that player’s bonus.
Center bonus popup now shows bonus gained rather than total bonus
Rebalanced point distribution among waves so that second wave has a larger impact on the game overall.
Boss titans are now worth 500 points (was 600).
Reapers are now worth 100 points (was 50).
Stalkers are now worth 30 points (was 25).
Score bar now shows team’s total unbanked bonus as a yellow portion of the score bar.
Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.
Weapons

Flatline – increased far and very far pilot damage
Volt – reduced pilot damage
R97 – increased pilot damage
Spitfire – increased pilot damage
L-Star – increased pilot damage
Double Take – increased damage
EPG – slight increase in splash damage; increased titan damage
Thunderbolt – increased pilot and titan direct hit damage
Bug fixes

Disabled the ability to earn Double XP during Private Matches.
PC Only – Fixed issue with Win10 users who were stuck with “Connecting to Respawn Servers…”
Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans.
Fixed issue with bad spawns for Last Titan Standing on Exoplanet.
Fixed bug where game completion achievements were not being rewarded when playing the missions out of order.
Fixed bug where folks were crashing after grappling evac ship just before it’s destroyed. Swing away!
Fixed issue on Blood and Rust where players were getting stuck in a death loop.
Fixed bug where players would appear to be stuck in ground during executions.
Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases.
Fixed issue of not being able to tap and shoot Softball with Autosprint.
Fixed issue of Kraber shooting through bubble shields.
Fixed incorrect Pilot character sometimes showing in lobby on first game launch.
Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion.
Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards.
Fixed skin and camo arms not matching player camo when rodeoing
Various localization issues fixed.
Fixed Genned Factions not receiving Advocate Gifts – retroactively send any missed Advocate Gifts to affected users.
Fixed “New” indicator incorrectly staying on for the Banner and Patch menus.
PC Only – Various D3D bug and crash fixes
Fix melee hit detection to be more reliable.
Fixed issue with Titans not displaying loadout information properly.
Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum.
Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee.
Fixed grapple failing to detach from some objects the cord touched while you were grappling.
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