Nach der Ankündigung des genauen Datums erscheint heute Episode Duscae 2.0 für PlayStation 4 und Xbox One. Die Demo zu Final Fantasy XV ist nur für Besitzer der vorigen Demo erhältlich, die den Day One Kopien von Final Fantasy Type-0 HD beilag.
In der neuesten Ausgabe der Famitsu wurden nun mehr Details zu den Verbesserungen in der Demo bekannt gegeben. Wie diese aussehen, lest ihr hier.
- Added cooperation attacks that come from ally suggestions.
- Guarding just before being hit by an enemy attack will no longer consume MP.
- Evasive maneuver has been changed into a dodge roll, no longer consumes MP, and can be shifted into from various actions.
- Pressing the left stick during a consecutive attack will change the attack movement.
- You can now charge great sword attacks by holding down the button.
- The shift (warp) command has been changed into a long Circle button hold. If you hold Circle for a short period, you’ll perform a mid-range shift.
- The areas you can warp to have been greatly increased.
- Attack power, MP consumption, and more have been adjusted.
- Camera turning speed and acceleration has been improved. The lock-on tracking has been improved, and target-switching has been simplified.
- Camera can now be moved down during combat.
- Party AI has been improved.
- “Individual action quests” that are suggested by party members has been added.
- The Catoblepas monster by the lake can now be fought.
- Guarding just before being hit by an enemy attack will no longer consume MP.
- Evasive maneuver has been changed into a dodge roll, no longer consumes MP, and can be shifted into from various actions.
- Pressing the left stick during a consecutive attack will change the attack movement.
- You can now charge great sword attacks by holding down the button.
- The shift (warp) command has been changed into a long Circle button hold. If you hold Circle for a short period, you’ll perform a mid-range shift.
- The areas you can warp to have been greatly increased.
- Attack power, MP consumption, and more have been adjusted.
- Camera turning speed and acceleration has been improved. The lock-on tracking has been improved, and target-switching has been simplified.
- Camera can now be moved down during combat.
- Party AI has been improved.
- “Individual action quests” that are suggested by party members has been added.
- The Catoblepas monster by the lake can now be fought.