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Thema: The last of us (Naughty Dog)

  1. #776
    L05: Lazy
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    Dem kann ich nur zustimmen. Ich brauche, v.a. bei so einem Spiel, bestimmt keinen MP. Wird dann sicherlich ein Koop sein.
    Mit actionlastig meint ich das nicht im Vergleich zu Uncharted. Ich dachte nur, dass es eine Art "I Am Alive"-Erlebnis wird. Aber man kann natürlich nicht von den paar Minuten auf das ganze Spiel schließen. Zudem kann man die Kämpfe ja umgehen, was dann doch mehr Atmosphäre und Abwechslung ins Gameplay bringt.

  2. #777
    L08: Intermediate
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    mp brauch ich auch nicht umbedingt habe bei U2 Lev 7 u bei U3 Lev21. macht anfangs spaß aber wird nach ner weile dan bisschen langweilig.
    Most Wanted:
    Spoiler!

  3. #778
    L99: LIMIT BREAKER Avatar von Kiera
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    Kojima hat es auch klasse gefunden

    "'The Last of Us' was, of course, amazing. The first time I've wanted to play a game in a while." In a subsequent Tweet, he added "As a creator, The Last of Us demo crossed beyond envy and brought me delight. It brought out the desire to create again. Thank you."
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  4. #779
    L20: Enlightened Avatar von Katana
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    Zitat Zitat von DarthSol Beitrag anzeigen
    Geht heutzutage wohl nicht mehr ohne MP
    jo und in 95% der games findet man dann nach kurzer zeit nur noch wenige bis keine leute online
    das die entwickler es einfach nicht verstehen das nicht jedes game nen MP braucht...

    aber irgendwie logisch das sie welchen einbauen wenn die "fachpresse" games wegen fehlendem MP abwertet... da heists dann "mäh nur 10h spielzeit und nichtmal MP"

  5. #780
    L20: Enlightened Avatar von Dingo
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    den entwicklern sind besser noten und mehr verkäufe bloss wichtiger.
    is denen doch egal, ob man nach nem monaten keinen mehr findet.


    hauptsache bei den ganzen reviews steht das behindert "contro: - kein multiplayer" nicht drin..

    manchmal fragt man sich echt, was für leute da für die magazine arbeiten.
    http://www.consolewars.eu/messageboard/image.php?type=sigpic&userid=11001&dateline=119893  6860

  6. #781
    L05: Lazy Avatar von Orphus
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    Das Kampffeeling erinnert mich doch sehr an Condemned.

  7. #782
    Gesperrt
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    Zitat Zitat von Kiera Beitrag anzeigen
    Kojima hat es auch klasse gefunden
    kA wer das ist aber bester mann

  8. #783
    L18: Master Avatar von squallsdestiny
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    Zitat Zitat von Orphus Beitrag anzeigen
    Das Kampffeeling erinnert mich doch sehr an Condemned.
    Naja, die waren doch eine Ecke direkter, da auch aus der 1st Person Perspektive.


    http://s14.directupload.net/images/130204/w5vyzn35.jpg


  9. #784
    L99: LIMIT BREAKER Avatar von Kiera
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    Zitat Zitat von squallsdestiny Beitrag anzeigen
    Naja, die waren doch eine Ecke direkter, da auch aus der 1st Person Perspektive.
    Seh ich auch so, habs zwar nie gespielt kenne aber Vidoes und Condemned ist dann doch anders imo.
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  10. #785
    L13: Maniac Avatar von Brod
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    Ich kopier einfach einmal ganz easy die zusammengetragenen Infos aus dem NeoGaf:


    The full length demonstration was less action packed during this particular battle, but no less awesome, with the developers taking a stealthier approach. A combination of silent takedowns and distracting the enemies with a well timed glass bottle throw. It’s reminiscent of Metal Gear Solid – stealth and a guns-blazing approach seem equally valid.

    The demo extended beyond this, with Joel and Ellie sneaking past and making their way further into the hotel. As Joel heals up with a bandage found in a bathroom drawer, Ellie stumbles across a pair of bodies in a blood soaked bath. They’ve been there a while, with visible signs of decay.

    It’s moments like these that really stood out during the demonstration. Pieces of the environment which spark dialogue between the two protagonists, revealing backstory on the world and insight into the characters and their relationship. ”Took the easy way out, huh?” Ellie asks. Joel’s response that “it ain’t easy, trust me it ain’t easy” betrays just enough to give us a glimpse of his past. Suddenly he’s a little more interesting and we’re eager to discover more about him. If only to satisfy the many questions this single line of dialogue has spawned.

    There’s another great example of this near the start of the twenty-minute presentation. Ellie asks about a movie poster for ‘Dawn of the Wolf’ and Joel says that he’s seen it, that it’s a “stupid teen movie”.

    “Who dragged you to see it, though?” Joel sighs. “I dunno”.

    There was a high level of tension during the demonstration, with the threat of zombies coming from behind and unfriendly survivors ahead. As the developers explored the hotel, sounds of struggle could be heard through the wall. Muffled female screams and loud bangs and scrapes. It’s unclear whether this is foreshadowing an upcoming encounter, or simply adding flavour and reinforcing the idea that in the world of The Last Of Us, everyone is suffering.

    The demonstration ended with Joel and Ellie climbing away from danger into a lift shaft. Things get even more tense as the lift shudders and creaks under their weight and eventually plummets into the flooded basement below, but not before Ellie manages to climb away to safety. Joel falls to the water below, leaving the pair separated, but he seems more concerned about Ellie than his three storey tumble. “You okay?”, he yells up to her. “No! You scared the shit out of me!”.
    http://www.vg247.com/2012/06/08/e3-2...companionship/


    OK, so you know how in the conference demo Joel and Ellie immediately went left in the old hotel? That wasn't how it went in my private demo. They scavenged more and that ladder wasn't there. The duo had to find a way up to the stairs to continue moving through the hotel. After scoping the place out, Joel spotted a ladder, rolled over a laundry cart, and boosted Ellie up on it to grab the tool. If Joel hadn't spotted the ladder but still boosted Ellie up, she would've announced her discovery.

    When Ellie asked Joel if he wanted to go around the looters last time, he seemed to do just that. This time, he went straight at their location. Rather than go through the doorway, Joel ran up to the broken windows and waited for the enemies to disperse. Then, he hurled a beer bottle into the room on the far left and waited for a guy to come investigate. Joel hopped in, took him hostage, and choked him out. Rather than engage the rest of the enemies, Joel and Ellie took off in a new direction.

    After seeing both of these demos, there's a part in the conference footage that stands out to me. After Joel tosses his Molotov cocktail and burns a man alive, Ellie exclaims "S***, Joel!" In the heat of the original presentation, it didn't seem out of character -- it was her reacting to the situation. But after watching the 17-minute demo -- where that scene never happens -- Ellie's line doesn't sound like she's freaking out about the situation but more about Joel's action. It sounds like she's responding to him acting way more aggressive than he normally does.
    http://www.ign.com/articles/2012/06/...ast-of-us-demo


    Straley explains that enemies will work together and, in a world of diminishing resources, they're busy scavenging the same items you are. If they discover a bandage in a drawer, it won't be there for you to discover. It will be on his body though. "You can see the investment we've put into our AI," Straley notes.

    "We want every NPC to feel like a real person, like they're gonna protect their friends," the game's lead programmer told Polygon after the demonstration. "You hold a gun to their friends' head, they care about their friend they're gonna try to keep him alive. That's the kind of thing we're headed for."

    And despite an enormously cinematic presentation, don't mistake presentation for "scripted" action scenes. The hotel set we saw wasn't necessarily an "open world," the impression I was left with after watching this second play through was that there are many ways to proceed through various locations, with your actions directly changing how enemy characters will respond.

    "If i showed a shotgun, that would be completely different than if I showed something else," Straley says. For instance, in the demo we watched, a character ran from Joel because he had a gun, but if he hadn't been armed, it's more likely a hand-to-hand fight would have ensued.

    "This is all systemic," Straley explained, drawing a contrast between the heavily scripted interactivity of the Uncharted series and what Naughty Dog is trying to accomplish with The Last of Us.

    Our behind-closed-doors play through deviates from the press conference play through around the 3:30 mark in this video: Where Joel jumped into the open window to his right in the video demo, he crouched under the windows in front of him in the other. Joel tossed an empty bottle into one of the rooms getting the guards attention, which provided an opening to sneak through the other room unnoticed. In the video demo, Joel takes down a scavenger but is quickly spotted by another, with a shootout ensuing. In our demo, he puts a gun to a different scavenger's head — "Not a fucking word," Joel warns — before knocking him out.

    It's difficult to fully understand a game in a short gameplay demonstration, but if Naughty Dog's goal was to convince the cynical gamers of the world that The Last of Us was different than its excellent, albeit heavily scripted, Uncharted series, it succeeded. "Definitely we are moving away from more scripted. We wanted to give the player more choice, especially with combat," a Naughty Dog developer told us after the demo. "We showed you two examples here of totally different ways to play and there are thousands of different ways to play those sections."
    http://www.theverge.com/2012/6/7/307...s-but-humanity


    Remember that incredible live gameplay session of The Last of Us we saw at Sony's press conference earlier this week? I've watched live gameplay of that same section of the game one more time since then, but it was approached with a different play style this time, and that made for a completely different experience. The Last of Us was built to change with player choice, meaning that even small decisions have the potential of setting up entirely new situations.

    On that next floor, Joel finds bandages in a bathroom and uses them to tend to his wounds. In the press conference presentation, he used similar bandages and a bottle of booze to create a Molotov fire bomb instead. This shows that the player is free to choose how they use their findings, and that items found can be used offensively or defensively.

    In some gameplay that went beyond the press conference demo, Joel and Ellie continue on through this next floor, using a mixture of stealth and brute force to take on a few more enemies. A standoff occurs between the last remaining scavenger and the duo, which has Joel trying to track him down, shotgun armed. Joel barely dodges a fire bomb and manages to take him out with a bullet. Moving on, Joel and Ellie try to continue on by climbing up an elevator shaft. After boosting Ellie up, the elevator falls, sending Joel several floors down into the basement, which was flooded with water.

    In The Last of Us, the AI was crafted so that the humans in this world react based on what weapons you expose. They read your defenses like a poker hand and react appropriately. Group behavior in the AI has it so that all enemies are aware of each other, and they'll work together to take you down. For instance, if they find a body, they'll work together to investigate and find out who killed this person. All of this work helps to provide an experience where it will seem like you're up against other humans stuck in the same world, trying to survive.

    What's exciting is that all of this comes together to make for a game that plays out differently every single time. In this demo, for example, Joel and Ellie could have taken another path toward their goal, with different items and obstacles for them to deal with. And even on the same path, with different actions, Ellie's reactions would also change, making for a different experience. The AI would have enemies also reacting differently, perhaps moving differently, or changing their tactics.

    The work that Naughty Dog has put into The Last of Us could bring us an experience that goes far beyond the scripted, segmented play that we've become accustomed to. To me, that's far more exciting than the post-apocalyptic setting or cinematic presentation.
    http://www.destructoid.com/e3-player...s-229028.phtml



    That's no mean feat given that we got to see guys getting their faces remodeled with blunt objects, but the AI in The Last of Us is so good that--until you see the same demo played through a second time and realize that characters' actions aren't scripted--it's hard to believe that it's AI at all. Joel and Ellie reference their surroundings as they converse believably, enemies behave differently depending on the weapon you're carrying and whether or not they outnumber you, and Ellie is quick to assist you in the event that you run out of ammo and subsequently find yourself on the receiving end of a beating. We've yet to step into Joel's boots ourselves, but we can't wait to try them on for size when The Last of Us is released sometime next year.
    http://www.gamespot.com/special-feat...ery/index.html


    Sicher, Walls of Text, aber für die, die sich interessieren und nicht ab und zu im Gaf stöbern, ist es gewiss wert zu lesen.

    Ich finds großartig und manch zweifelhafte Stimme/Kritik wirkt mit dem Mehr an Infos immer weniger berechtigt.
    The most boring thing in the entire world is nudity. The second most boring thing is honesty.

  11. #786
    L14: Freak Avatar von RockyC
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    Naughty Dog scheint echt zu liefern, was sie versprochen haben.
    Ist nach wie vor mein Most Wanted.
    Schade, dass kein Termin genannt wurde. Da aber GoW im März und Beyond anfang 2013 kommen, wirds wohl leider noch dauern.

    Naja, sollen sich aber auch die Zeit nehmen, die sie brauchen.

  12. #787
    L99: LIMIT BREAKER Avatar von Kiera
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    Zitat Zitat von RockyC Beitrag anzeigen
    Naughty Dog scheint echt zu liefern, was sie versprochen haben.
    Ist nach wie vor mein Most Wanted.
    Schade, dass kein Termin genannt wurde. Da aber GoW im März und Beyond anfang 2013 kommen, wirds wohl leider noch dauern.

    Naja, sollen sich aber auch die Zeit nehmen, die sie brauchen.
    Sag ich ja Mitte 2013 wirds werden denk ich. Genau wie zu Beyond will ich von The Last of Us so wenig wie möglich sehen und wissen, das soein Spiel wo ich alles selbst erleben will
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  13. #788
    L13: Maniac Avatar von einschnaehkeee
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    Meine Fresse, das liest sich ja alles großartig, ich würde liebend gerne bewegtes Material dazu sehen. Wäre richtig geil gewesen, wenn sie die Szene zwei mal auf der PK gespielt hätten. Ein mal den aggressiven Ansatz und ein mal den sneaky. Wäre richtig richtig bombig gekommen und hätte wohl alle restlos überzeugt.

  14. #789
    L14: Freak Avatar von RockyC
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    Zitat Zitat von einschnaehkeee Beitrag anzeigen
    Meine Fresse, das liest sich ja alles großartig, ich würde liebend gerne bewegtes Material dazu sehen. Wäre richtig geil gewesen, wenn sie die Szene zwei mal auf der PK gespielt hätten. Ein mal den aggressiven Ansatz und ein mal den sneaky. Wäre richtig richtig bombig gekommen und hätte wohl alle restlos überzeugt.
    Niemals, sonst hätte man wahrscheinlich die Wonderbook-Präsentation kürzen müssen!

    Spoiler!

  15. #790
    L13: Maniac Avatar von einschnaehkeee
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    Zitat Zitat von RockyC Beitrag anzeigen
    Niemals, sonst hätte man wahrscheinlich die Wonderbook-Präsentation kürzen müssen!

    Spoiler!
    Stimmt, dann wäre ja ein Großteil der "Sony-Magic" verflogen gewesen und es wäre eine richtig langweilige PK geworden; schade eigentlich, dass so wenig von Wonderbook gezeigt wurde.

  16. #791
    L13: Maniac Avatar von Brod
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    Zitat Zitat von RockyC Beitrag anzeigen
    Niemals, sonst hätte man wahrscheinlich die Wonderbook-Präsentation kürzen müssen!

    Spoiler!

    Gerüchteweise wollte man ja am Ende die PS4 zumind. mit einem Logo teasen, aber weil bei der Wonderbookpräsentation nicht alles glatt lief musste man es zeitbedingt spontan streichen
    The most boring thing in the entire world is nudity. The second most boring thing is honesty.

  17. #792
    L13: Maniac Avatar von einschnaehkeee
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    Zitat Zitat von Brod Beitrag anzeigen
    Gerüchteweise wollte man ja am Ende die PS4 zumind. mit einem Logo teasen, aber weil bei der Wonderbookpräsentation nicht alles glatt lief musste man es zeitbedingt spontan streichen
    Was anderes wäre ja auch behämmert gewesen, denn Wonderbook > Next Gen; isjakla.

  18. #793
    L99: LIMIT BREAKER Avatar von Kiera
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    Gamepro Preview Video

    Ich find auch das Naughty Dog auf Splatter verzichten sollte oder wenigstens zurückfahren. Auch wenn es wohl realistisch ist.
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  19. #794
    L13: Maniac Avatar von KennyPowers
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    Zitat Zitat von Kiera Beitrag anzeigen
    Gamepro Preview Video

    Ich find auch das Naughty Dog auf Splatter verzichten sollte oder wenigstens zurückfahren. Auch wenn es wohl realistisch ist.
    Blos nicht, das muss richtig schön dreckig und hart sein.

  20. #795
    L17: Mentor Avatar von UchihaSasuke
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    Zitat Zitat von KennyPowers Beitrag anzeigen
    Blos nicht, das muss richtig schön dreckig und hart sein.
    Eben, wir sind hier ja nicht bei Nintendo




    Mo... pika pika über Deus Ex: Human Revolution für die WiiU

    Ich habs ja gratis wegen PSN +
    Aber das lösch ich ganz schnell und hol mir die bessere version.


  21. #796
    L14: Freak Avatar von KaitoKenshin
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    THE LAST OF US ist E3-GAME OF THE SHOW
    http://www.destructoid.com/destructo...s-229107.phtml

    Das Survival Adventure "The Last of Us" erscheint am 14. Juni Vorfreude: Over 9000
    Beschreibung, Bilder, Quelle:
    http://www.amazon.de/Sony-The-Last-o...The+Last+of+Us

  22. #797
    L99: LIMIT BREAKER Avatar von Kiera
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    Footage of actress Ellen Page in Sony and Quantic Dream's new dramatic action-adventure Beyond: Two Souls at this week's Sony E3 press conference caused quite an interesting stir with the folks at Naughty Dog.

    Apparently, when Naughty Dog was creating the character Ellie for their highly anticipated third-person shooter The Last of Us, they didn't know that the "Juno" actress would appear in Quantic Dream's new title. So when they saw Sony's impressive footage on Monday, they started to worry that gamers would might confuse Ellie for Ellen.

    Bruce Straley, The Last of Us' director, said Page didn't even serve as the inspiration for Ellie. He described her as "a bit younger" and closer to someone like actress Ashley Johnson.

    Straley said they started to hear some buzz around E3 that there might be some confusion between the two characters, so Naughty Dog will make some changes to Ellie's look because "We want our characters to stand on their own two feet."
    -Quelle

    Hoffentlich nicht zu sehr ich mag das sie an Ellen erinnert.
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  23. #798
    L18: Master Avatar von DeinVater
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    Naja die wurde doch eh schon umdesigned wollen die jetzt nochmal den Stift dran setzen?
    <a href=http://eu.playstation.com/psn/profile/DEIN_VATER_CW/ target=_blank> <a href=http://mypsn.eu.playstation.com/psn/profile/DEIN_VATER_CW.png target=_blank>http://mypsn.eu.playstation.com/psn/...N_VATER_CW.png</a> </a>

  24. #799
    L99: LIMIT BREAKER Avatar von Kiera
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    Zitat Zitat von DeinVater Beitrag anzeigen
    Naja die wurde doch eh schon umdesigned wollen die jetzt nochmal den Stift dran setzen?
    Ja eben so wie sie auf der E3 aussieht hat sie zwar immernoch Ähnlichkeit man muss Ellen Page aber nie gesehen haben um zu denken das wäre sie^^
    "The world will never cease to forgive my actions!"
    Why, you ask? That's right, it is because I am... Beautiful!!!



    Spoiler!



    Most Wanted

    ~Final Fantasy Versus XIII~||~Lightning Returns: Final Fantasy XIII~|| ~One Piece Pirate Warriors 2~

  25. #800
    L16: Sensei Avatar von Hagi
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    oh gott ich hab mein Problem mit Samuel L Jackson, ist er jetzt Mace Windu ? oder doch der aus Pulp Fiction ? oder Nick Fury ? vlt auch Shaft ? mh

    also wenn das für verwirrung sorgt...




    Gura Gura no Mi !

    Brand New World

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